WHO I AM ?

My Name is Marco Antonio Fernández García. Since 2019 I started to get interested about game development and programming.

Currently working on The Occultist at Daloar Studios.

I had developed my own games in Unreal Engine.

I’m always learning more about game development and new skills.

 

The Occultist

* Company : Daloar Studios * Engine : Unreal Engine 5 * Languages : C++, Blueprints, Phyton * Role : PS5 Porting & Gameplay Programmer
The Occultist

I was prepared

-Engine : Unreal Engine 5.1 -Languages Used : C++, Blueprints -Role : Gameplay, AI, System Programmer
I was prepared

Howl Of Iron

*Developer : 16Gears *Engine : Unreal Engine 4.27 *Languages : C++, Blueprints *Role : Gameplay & AI Programmer
Howl Of Iron

Skills

Software