
WHO I AM ?
My Name is Marco Antonio Fernández García. Since 2019 I started to get interested about game development and programming.
Currently working on The Occultist at Daloar Studios.
I had developed my own games in Unreal Engine.
I’m always learning more about game development and new skills.
The Occultist
* Company : Daloar Studios
* Engine : Unreal Engine 5
* Languages : C++, Blueprints, Phyton
* Role : PS5 Porting & Gameplay Programmer
I was prepared
-Engine : Unreal Engine 5.1
-Languages Used : C++, Blueprints
-Role : Gameplay, AI, System Programmer
Howl Of Iron
*Developer : 16Gears
*Engine : Unreal Engine 4.27
*Languages : C++, Blueprints
*Role : Gameplay & AI Programmer
Skills
- Porting Programming
- C++
- Gameplay Programming
- AI Programming
- UE Blueprints
- C#
- Lua
Software
- Unreal Engine 4 & 5
- PS5 SDK
- Jira
- GitHub
- Epic Developer API
- Steam Developer API
- Blender
- Unity